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Spiller

Director
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Everything posted by Spiller

  1. Yep totally agreed, that attackers have a higher win ratio (considering from all the data we have). And to solve that, on every unsuccessful attempt of planting the bomb, there's a 20 seconds deduction from the (main) round timer unless there's less than 1 minute remaining. Since you posted these suggestions, I'd like to inform everyone that Attackers are going to be nerfed in the upcoming updates. Attackers will only get that 10XP if they make it past 5 seconds while planting, defenders will also gain 10XP if they make it past it 5 seconds. For bonus nerf, planter will ALWAYS blow hi
  2. This idea is more like the "Powerplay" idea I had before for tiebreaker event matches where both teams attack simultaneously. I'll see to that, but surely it can not be implemented in casual matches and I think that's why you requested closing of this topic. About sites being unfair to attackers or defenders, we plan to solve that before the release of SqMod version. Nevertheless, closed.
  3. Suggestion has been implemented in SqMod rewrite, A screwdriver has been representing defusal kit, it's given to defenders at spawn. Follows the same animation procedure as detonator. Moreover, it can be hidden just like detonator. Thank you!
  4. Added something related to this in upcoming SqMod rewrite. Indicator on round time will light up if you have detonator equipped. You can hide the detonator using H key (and to bring it back). It will indicate that you have hidden your detonator.
  5. yep that would solve the problem. I liked Gohan's idea of screwdriver, and then we can just give the screwdriver when the player is starting to defuse, everything else remains same as detonator.
  6. Well first of all, calm down both of you. No need to drag irrelevant stuff here. Also, sorry for the delay, we had a similar case in RTV and we were trying to dig it up. This is a bug that rarely happens when the shooter is not in victim's FOV. It took us a lot of time to dig both POV of that case but here it is: A few bullets synced on Russell's screen and rest did not while tarko was shooting the car all the time. (notice Russell reversing the car and there are no bullets shot but tarko is shooting continuously). I tried reproducing it myself and I suc
  7. Hey @cool3, thank you for waiting After a thorough discussion, the staff has majorly casted inconclusive votes because we don't feel that you meet the activity criteria. As I said earlier, we have no doubts on your potential and experience. With no disrespect, we are looking for staff members who can actively contribute to the server. Thank you for applying.
  8. Hi Pavonis! I certainly believe that you could have escaped from the spawn easily as no explosive weapons, molotov or chainsaw were used. Spawn protection was decreased from 3 seconds to 2 seconds because of late beta suggestions from several players but now I feel the need for it be increased again. However, the report has been denied with minimal warning for players to discourage camping at enemy spawn.
  9. Hi Gohan, thank you for reporting the bug. Yes, as ELK said, its fixed on the SqMod version. But since it can be problematic, I made changes to current script also. The bug should no longer be producible. About the checkpoint 3D model, it's height will be fixed soon.
  10. Well we had this discussion between staff earlier, that we should implement a tiebreaker for casual matches also (yes, the Tiebreaker will be hardcored for Clan Wars / Events). We discussed about suggestions #1, #2 and another powerplay suggestion, but after long discussions, it was decided that the tiebreakers are only good for events and as Lederhos said, useless for casual matches as it might disturb the regular gameplay. However, now that you have opened a public suggestion, everyone is free to cast their opinion about the said suggestions or add anything new. We'll for sure cons
  11. Accepted as Admin Associate! Welcome aboard.
  12. November 04, '20 [DU]VCPR_850 has been accepted as admin associate.
  13. Acknowledged. We'll be waiting for you.
  14. I use RPG time to time, and I can say it brings a huge disbalance to this gamemode. It's not about the players its about the objective of this game. In RTV Championship, I used RPG in ways one could only imagine, calculated everything accurately but still it was not much success because the RPG could be evaded one way or other due to the objective being a MOVEable vehicle and not a STILL site. While in this gamemode, I don't even need to aim properly to wreck the living bejesus out of a site. Nope, not really, it depends on multiple factors: Who shot first. Try deflecting
  15. Someone was dying to an Electric Shock but the person above was halfway through his paragraph so he couldn't bother to save them. (paragraph was posted)
  16. Hi cool3, thank you for showing interest towards the staff team. We're glad to see you here. Although we have no doubts on your potential and experience, We'd want to ask if you would be able to actively dedicate time to the server and its administration for the longer term?
  17. We have switched to legacy mode to nerf attackers a bit, where you have to pick the bomb and it's not given at spawn. Howsoever, it still causes problems in switch/animations. I thought to fix it with the rewrites but I'll push a temporary solution today - the animation will autobreak if you press the button not on site. Lateron, with the rewrites, I can set a hotkey which will hide/show the detonator.
  18. Spiller

    Video's

    Nice video, moved to the correct section.
  19. - - - - - ----------------------- - - - - - The Demolition Wars 24th October, '20 - - - - - ----------------------- - - - - - We are happy to finally announce release date for our server. Save this date! Saturday 24th of October at 15 GMT. After dedicating 3+ months of time into the server, we are glad that everything has been put in place. The development does not stop here, we will keep adding new features constantly to the server. Together with the release, staff applications will be opened to public for nume
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