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Found 9 results

  1. RPG users don't get extra points for exploding the vehicle while defending, I usually blow the vehicle 2-3 times in a defending round, still I only get the kill points. EX : 5 kills, Score : 5
  2. There is no doubt, RTV was better without this taxi skin. This little dwarf skin have literally sync issues which even making low pingers take hit barely. VCMP is already having a shit sync no need to add up now a small skin to make it even worse to hit down players. Everyone just using it to advantage even including myself. I have seen many people complaining as well. I'm not sure if I saw many players asking for it tho. I was asking for like umm an average tall skin, like Firemen or even add up Phils with no arm skin as sick mentioned even that's better. Taxi is just too out of place. Remove
  3. Add /voteend. add spree end message. add /roundstats cmd to check round stats while round is started.
  4. Hi, Giving a spotlight on the background of bringing this suggestion on forums is because it was suggested in-game by myself to add taximen skin. But it was outright rejected since developers don't want it and they had their reasons. So bringing it to the forums, I would like to state that there's quite a good amount of people that uses taximen skin or small skins to enjoy their gameplay at the fullest. There are 3 men(tall skins) currently in RTV for both red and blue teams. It won't hurt much to replace the existing most less used skin with taxi skin or add it as the #4 skin.
  5. Hey everyone ! I have some round end sounds that I want you guys to add hope you will like it :D..... Updated https://drive.google.com/drive/folders/1BBnZHnVAEs_4E1PyABhQhdIFyyfmb6Gb?usp=sharing
  6. Whenever a base is switched by the script/server, it usually takes 5 seconds time. It is enough for the attackers nearby or already in the CP to plant the bomb and easily camp the site. Whereas defenders who have just managed to defend the previous site, can't reach it in time and it happens almost every time. Therefore, I suggest to increase the base switch time upto 15 seconds so that both teams can atleast reach the site and then the results coming out will be fair and square.
  7. It is well known that some times in a round, the defending team defuses the bomb again and again same goes for attacking team which keeps on planting the bomb. In most cases attacking team wins whereas the defenders try hard but lose due to unfair reasons. To neutralize a little unbalance in the gamemode, it would be fair to implement a time deduction of 10-20 seconds after every successful bomb defusal.
  8. Hey, I would like to suggest to modify a little bit the script to change something which sometimes provokes a bug animation. I'm not able to reproduce it because it's situational. The bug occurs when someone is doing the CPR animation, while the player is defusing and the animation is at the point where the skin is pushing the chest, and get shot by a shotgun, sometimes he doesn't gets knocked down. It's the same case if you got hit by an M4, it moves a little bit, and the animation restart instantly. So my suggestion is to remove the defuse which now is being with the fist while pressin
  9. Hey , There is a big problem for all players. when they switch weps the bomb cames. : Add it in the body of player . and press G to plant. its a good suggest for all players n server.
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