Spiller Posted July 30, 2021 Share Posted July 30, 2021 *insert here we go again meme* Not because I personally hate wallglitch but it completely decimates certain aspects of the game. Bullets are NOT supposed to go all the way through solid walls! Lets go over the benefits of disabling wallglitch for those of you who are not aware: Reduces the probability of getting hit from nowhere. Likely to balance maps, vehicles will be easier to steal and deliver. Gives players a fair chance, not like one can shoot the other but he can't hit back or atleast so easily. Less spawnkilling, or atleast an ability to push back against camping near spawn. Only genuine votes would be considered. * 1st and 3rd choice votes would be combined against 2nd. This signature changes every refresh. Complete gallery. Link to post Share on other sites
Hazard Posted July 31, 2021 Share Posted July 31, 2021 Let's try disabled for now. 1 Link to post Share on other sites
MasterOz Posted July 31, 2021 Share Posted July 31, 2021 Disabling wall glitch would drastically decrease kd whoring and players would start focusing on the game-mode more. 5 Link to post Share on other sites
Ülker Posted August 1, 2021 Share Posted August 1, 2021 A strong vote for yes from me. I was initially against the decision when it was disabled for EAD but soon came to realise that DM is much more balanced and enjoyable this way. 2 Vice Underdog | VCCnR Manager (Former) | VCAD Moderator (Former) | RTV Administrator | KotH Administrator (Designed by [VU]Punkie) Link to post Share on other sites
=SpitFire= Posted August 1, 2021 Share Posted August 1, 2021 (edited) Disabling wallglitch will simply ruin all the fun for 2 reasons: 1) Players will not choose their ways anymore, all the gamemode will became "Rush B" strategy. Also, due to that, steal a car will way too easy, defenders won't have a chances to defend it. 2) Personally for me and for other low pingers - it will ruin balance. If you're 1 vs 1 against a guy who is lagging, you have small chance to win a fight, as lags giving a huge advantage, especially for long range. I can agree, some maps have a problems with wallglitch, but there is a mapper team exists, so we can solve a problems, or we can simply disable wg on certain maps. Edited August 1, 2021 by =SpitFire= 2 1 Link to post Share on other sites
Inferno Posted August 1, 2021 Share Posted August 1, 2021 (edited) Disabling wall glitch everywhere may be a disadvantage for so many players, but on the other hand, would be an advantage for some as well. The other choice is an ingame poll for every base, just as the players vote for the base, they can also vote for the Wallglitch to be enabled/disabled in a certain base. That would be helpful as to players can veto the wall glitch in a particular base as per their will. That could be more balancing way imo. Two major advantages of Ingame Veto would be : - There will be no need to modify any map to render the wallglitch disabled. - The choice will be of the players as that would not affect anyone's strategy/gamestyle. Edited August 1, 2021 by Inferno Link to post Share on other sites
ELK Posted August 2, 2021 Share Posted August 2, 2021 I do agree with @=SpitFire= on doing a rework on maps or I'd say go with the third option on the poll which is to disable wall glitch on certain maps where it's needed the most. Link to post Share on other sites
Spiller Posted August 9, 2021 Author Share Posted August 9, 2021 As the poll ended at a fair competition between enabling and disabling, a middle road had to be taken. Which was to keep wallglitch off by default, but enable it for certain bases. Bases on which wallglitch is enabled: Spoiler Las Barrancas Airport Cargo Sunshine Autos (changes were made) Fullmoon Mall Print Works Industrial Delivery Rob The Pizza Cams Can Openers Bikers vs Museum Abandoned Terminal Pole Position Club Standing Vicepoint Viceport Anarchy Havana Colony North Point Skirmish Ammunation Roof Construction Wars #2 Red Light District Chinatown: The Bank Chinatown: Laundrette Base '84 VCPD Alley Underground Passage Total Bases: 54 Wallglitch enabled: 23 The topic will be unlocked for a while for players to suggest changes to wallglitch settings of specific maps. This signature changes every refresh. Complete gallery. Link to post Share on other sites
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