ELK Posted June 14, 2021 Share Posted June 14, 2021 June 13th, 2021 -> Haitian Drug Factory Two ways to reach the target vehicle zone for both attackers and defenders. Defender's spawn can no longer be blocked by attacker's RPG. Spoiler -> Fullmoon Wars Spoiler -> Pueblo de los banghos Spoiler Link to post
Spiller Posted July 31, 2021 Share Posted July 31, 2021 July 31st, '21 [2] Ship Wars The map was straightforward M4 fest, instead of removing it, I reworked on it to preserve Devil_Jin's work. (Screenshots) Expanded the map to fit more players and give more access to both ships. Altered spawn, vehicle and checkpoint positions. Changed vehicle to Virgo. Disabled wallglitch and set time to night. [38] Construction Yards #2 Vehicle could not be delivered due to inability to gain speed on sand. Changed vehicle to Sandking. [25] Pole Position Club Some buildings would disappear on map after dying inside the club. SpitFire has fixed it. This signature changes every refresh. Complete gallery. Link to post
Spiller Posted November 15, 2021 Share Posted November 15, 2021 November 15th, '21 [3] Behind Cherry Poppers Surrounded the CP in fences to prevent explosives to get through Changed attacker spawn to balance the above change. [15] Old Temple Added some tents and trees to make to reduce M4 fest. [29] Junkyard Added a billboard to give car more protection at checkpoint. This signature changes every refresh. Complete gallery. Link to post
Spiller Posted November 16, 2021 Share Posted November 16, 2021 November 16th, '21 [ Global ] Decreased size of checkpoint to decrease movement radius. [26] Standing Vicepoint Turned off wallglitch. Changed vehicle position. Brought defenders spawn a little closer to the vehicle. Changed time to night, for the lights. [27] Viceport Anarchy Turned off wallglitch. Changed checkpoint and vehicle positions. [52] VCPD Alley Brough CP and defenders' spawn closer to make the base a little more packed. This signature changes every refresh. Complete gallery. Link to post
Spiller Posted April 9, 2023 Share Posted April 9, 2023 Major change: Disabled wallglitch globally from all bases. While it was initially planned to remove it from certain bases such as Sunshine Autos, Syria Warzone, Industrial Training, Rob The Pizza and Chinatown bases. But after removing them from the list, there's not much left. It makes much more sense to have just 1 global setting than to vary gameplay for only a handful of bases. Nevertheless, earlier polls suggested to keep wallglitch disabled completely. This signature changes every refresh. Complete gallery. Link to post
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