Jump to content

Recommended Posts


uoolQPJ.png PqNDLXz.png

Rob The Vehicle
 Championship '24 

Rules and information
 


1. Basic Rules
1.1 All the server rules still apply in the event.
1.2 You can not register in an event server, you'll need to have your account registered and approved already.
1.3 If you're banned in the main server, your ban will not be lifted for an event.


2. Server & Spawn Passwords
2.1 Server will be locked with a different password every match. There will be spawn passwords for both teams.
2.2 These passwords will be handed out to the captains by the staff.
2.3 Do not share the passwords with anyone outside your team.


3. Fairplay
3.1 Wallglitch will be disabled and disallowed.
3.2 Round time will be set to a constant duration of 6 minutes. Increment module will be disabled.
3.3 Fair range to use RPG is considered > 24m. Please note that distance is instantaneously calculated from the position you fire your RPG.
  3.3.1 Upon close ranging with RPG, warnings will be issued automatically by the server. A warning means you can not use RPG for rest of the round. 4 warnings in a match will lead to RPG ban for rest of the match. Administrators can manually override the system if they feel a stricter punishment is due.
  3.3.2 Close range at round saving moments (for example on a car while delivering) can lead to multiple warnings or a direct RPG ban without any warnings.
 

4. Match Conduction
4.1 Two random bases will be announced to remain constant for every set of matches, one will be decided by a vote-ban system during the match to make a total of 6 rounds.
4.2 For tiebreakers, extra (random) rounds will be played.
4.3 Do not share the passwords with anyone outside your team.
 

5. Limits and Warnings
5.1 Ping and Jitter limits will be set to 350 and 40 respectively. You'll receive warnings upon hitting or crossing them.
5.2 Server warns you for FPS drops instead of a specific value, if your FPS drop massively, you'll receive a warning.
5.3 You will be kicked out of server if your warnings exceed the value of 4 per round. However, you can join the round again.

 

6. Match Arrangement
6.1 Team captains are required to show up a few minutes prior to the match.
6.2 If a team fails to show up within 15 minutes of discussed time, the match will be given to the opponents. Match will be started if a part of team is present.
6.3 If teams fail to arrange a match, match will be given to the one making more efforts. Weekends are preferred over weekdays.
6.4 The maximum wait period between two consecutive rounds will be 3 minutes. 
6.5 Deadlines will be announced individually for each set of matches.

 

7. Team Formation
7.1 Teams must contain 7 players each (including substitutes and captains).
7.2 Teams will be formed through an auction where players will be assigned to the captain with the highest bid.

7.3 If a captain withdraws once the championship has taken its toll, they will be banned from participating in the next event.
7.4 Likewise, if a player withdraws once the championship has taken its toll, they will be banned from participating in the next event.
7.5 No participant will be allowed to play in the event under an aliased name (one that is not broadly known).

 


Last updated: 29th January, '24.
* The staff reserves right to amend these rules at any time and without any prior notice..

Changelog:

Spoiler

29th January, '24

  • Updated close range guidelines (sections 3.3, 3.3.1 & 3.3.2).
  • Updated 1.3, RPG ban in main server will not be retained in the event server.
  • Made sections 7.1 and 7.5 concise.

 

 

 

  • Agree 1
Link to post
Share on other sites
  • Spiller changed the title to [DRAFT] Rules and information
  • Martyrdom changed the title to Rules and information
  • Martyrdom locked and pinned this topic
  • Martyrdom unpinned, pinned, unpinned, pinned, unpinned, pinned, unpinned, pinned, unpinned, pinned, unpinned and pinned this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...