-
Content Count
129 -
Joined
-
Last visited
Posts posted by Gohan.
-
-
9 hours ago, el_Lederhos said:
I think it's perfect. I'll just ask for my teammates confirmation before though, just to avoid any further misunderstanding.
My mates suggested 15 GMT, seems like its too late for them 17.
-
Sunday 17 GMT, what do u think?
-
Group B: MK vs KA ends with a score of 5-1 to Miami Khante!
-
Hey, yes ofc it would be a pleasure.
TLA needs a server -
I'm thinking to do it the next weekend (not this one), I'll have to talk with my teammates but if everything is ok, from 17 GMT to 19 is our best timezone
-
Transferred!
-
I, =TLA=Deko., acknowledge the rules and my participation in the event as a member of The Last Alliance.
-
Team Name: The Last Alliance
Team Captain: =TLA=Deko.
Second Captain: =TLA=juan*
Team Members:
• =TLA=Karna
• TLA.V1SION.
• =TLA=FulToN_619
• =TLA=Fortune
• =TLA=GoRcEE
• =TLA=RaideN.
• =TLA=SanaullaH^- 1
- 5
-
Done.
-
0 hhh
- 1
-
I'm agree on a replace, a 4th skin that replace the taximan. There are many good skins that will look so much better and doesn't need a rework to be able to play properly.
- 2
-
In-game Nickname: [R3V]Gohan.
Timezone: -3 GMT (Argentina )
Time spent in VCMP: I'm playing since 2012. Daily, everytime I have free you will see me playing or active on discord. (dekO^#9094)
Do you fully understand the server rules, or otherwise, the Code of Conduct: Absolutely yes, I do understand the Code of Conduct and server rules.
Do you have any past experience as a staff member: LW Adminstrator, SkyWars Adminstrator, EAD Moderator, VCDC S5 Referee, VCDC S6 Referee, Evolution DeathMatch Administrator, Manager of [R3V] Kill Confirmed TDM and EAD LEAGUE II Referee.
Why would you like to join the staff team: As I said in my latest application, I think that this project has a lot of future, current staff team of One Vice is looking forward towards good new features. Everything that I can contribute with, it would be my pleasure in order to help the staff and the developement team. I'll try my best.
Thank you! -
Install it aswell, i'll appreciate it. (IPS)
-
Personal Details
Name: Deko
E-mail address: evidenciavcmp@gmail.com
Forum Details
Forum Name: XE Server VC:MP 0.4
Preferred Domain: xe-server.vcmp.net
Purpose for forum: Staff team of XE now needs to administrate the server properly, so we need this. -
Really? So do you want me to post pictures about my configuration on vcmp? Are you kidding me bro?
It you want to be pro like me, use this configuration.
/Setconfig game_sensitivity 0.000300
/Setconfig game_sensitivity_ratio 0.000500 (minimal by default)
Dpi 750 on Logitech software (I use Logitech g203)
Next time Vito I recommend you to join the server to play and experience it by yourself, you can be a good player but experience is the way to know about hacks and you... The only experience about hacks that you have is many friends.
-
Aight let's talk a little bit now.
https://www.youtube.com/watch?v=-VVVcxufwhA
Here you got a little video about how do I do sometimes those flicks to pop heads, as you can see on this video I tried to kill Ibee at first, he doesn't got popped so I aim'ed fast at ELK, who was knocked and was near to be standing, got popped and just mini flicks to pop others their heads.
https://www.youtube.com/watch?v=wuIedpeBkj0
Another video that I present in defense about HOW DO I HAVE TO PLAY WITH M4 WITH 260 PING, firstly, its impossible to play with aimlock in my case, as I said before and many of you will know, I've tested aimlock few years ago, and if you think that I'm using aimlock on the clip that vito provided, is literally impossible. I have to lead aim in every single player I am playing against, on this video is the case, xmair and lily, two different players, two different average of ping.
• 0:17, I was shooting at Cherry Backyard entrance and I've heard a shotgun shot, then instantly flicks my aim towards lily, unfortunately couldn't not kill her, but if you keep watching there's a really big difference of where I'm aiming at and where she died.
• 0:30, ELK switch his team from red team to referee to force it balance, in this case I think he did it because he wanted to balance it, it was 2v2.
As you can see, and if you know how aimlock works, if you are holding LMB and shooting, it won't lock in someone else (incase the player who it locked at first have died or have move away from your crosshair [behind a wall, distance]), but there's something which have happened here, and it's an exception, if a player runs across your crosshair, it will instantly lock on the player, even if you are holding LMB, and this is not the case.
• 0:42 and 0:50, this is the way a lagger player like me have to use the M4 to kill a player, if he's not standing. ITS IMPOSSIBLE THAT I MIGHT BE USING AIMLOCK.
• 1:10, As you can see on this clip, xmair was stading shooting with a m60, the spray I did starts above his left arm and instantly to the head but when he moves a little bit get's popped, which means that the other bullets went off his entire skin. WHICH MEANS IF USE AIMLOCK HIS HEAD WON'T BE POPPED.
https://www.youtube.com/watch?v=Un7l_dUedRA
Another video that I present in defense about HOW DO I HAVE TO PLAY WITH M4 WITH 260 PING.
• 0:26, same case as latest video (0:42 and 0:50).
• 0:40, as you can see here my spray starts at the left side of lily, she moves to the left side, right when I moved the spray to the right side, and she gets popped at the left side, it means I lag as fuck and in case I might using aimlock her head can't be popped because in her screen i might be shooting at her left side, not her head.
• 1:15, on this moment is the first time that i've catched lily stopped, and it took just one bullet for me to pop her head. If you use the youtube tool, set it to 0.25, and as you can see my aim goes throught her head and it finishes above the left arm, but on her screen, she received the shot a little bit earlier than mine.
Just one more thing to say, as @iBEE_tH3_RuL3R said, spectator mode is not the best way to catch an aimlocker, if you don't believe it you just must saw when I reported firecum, it was the same case.
Actually spectator camera works the same as if you are stading above me some meters, there are some bullet trails that you may not register, and probably the entire spray I did you didn't registered it all on your screen.
But anyways, thanks @vito for uploading the clip for me, unfortunately the software I used to record, which is Action Steam Version, wasn't oppened at the time it happens. Next time I won't be a good player like that when you are recording.- 2
-
Thanks for the clip bro, unfortunately I don't recorded that moment.
Use the youtube tool, set it on 0.25 speed and you will see the entire spray I did.
Firstly I popped the head of "TheSkullcracker", some bullets follow the spray before I popped the head of "[VU]Lederhos", and look how surprised I'am that I do even knew that I popped "skull" head that I turned again to keep shooting at him, but when I saw that he was doing the headpop animation I just turn around to SMD which if you put the entire clip, he was the first player I was shooting at. That means that I already knew his position, when I turn around you can see a few straight bullets which goes much to the left, and right after that I tried to lock on SMD's head, and I did it, luckly but I did it.
I was even surprised like you, my friend. Here is the logs.
-
R3Volution: [R3V], [R3v], =R3V=.
- 2
- 1
- 1
-
Take in mind that switching sides can be purchased from both teams, (40 xp).
A good move by the defenders will result in time that the attackers will lose, a defusal kit must cost equal or more than just 40xp.
In the next version the "screwdriver" will be added, animation issues will be patched.
As you may know, planting animation does stop when you get knocked down, and actually you can jump while defusing, that means that sometimes you can prevent that knock, by following this situation, less than 7/6 seconds will result in an assured defuse.
If this is added as pavonis said, It should cost more than just 40 xp, a defusal kit must be used in the lastest minutes of the round.
As an exception it can be "enabled" when the attackers have planted the bomb and the defenders have 30 seconds to defuse it, not in situations like first plants when the bomb have to be defused in 50 seconds. -
In-game Nickname: Gohan.
Timezone: -3 GMT (Argentina )
Time spent in VCMP: Daily, atleast some hours. (Always active at discord)
Do you fully understand the server rules, or otherwise, the Code of Conduct: Yes, I fully understand the code of conduct and server rules.
Do you have any past experience as a staff member: LW Adminstrator, SkyWars Adminstrator, EAD Moderator, VCDC S5 Referee, VCDC S6 Referee.
Actually Evolution DeathMatch Administrator.
Why would you like to join the staff team: I think that this project has a lot of future, I'd like to contribute as much as I can, suggesting ideas, help those players which sometimes need a hand with something, everything in order to help the staff and the developement team by performing my duties and with the reponsability which it deserves.
Thank you!
PD: I'm studying programming and system analysis since 2 years, due to the COVID I'm at the Desktop PC atleast 5 days at week, activity won't be a problem. -
Talking a little bit more about this.
The suggestion includes a section on web panel where shows all the unlocked achievements and those achievements to reach.
Using the IPS Trophy system to set those achievements, at forum synced with the panel. -
Hello!
I've seen that sometimes both teams are playing so well that those 5 minutes turns into a great match, where the attackers plant the bomb atleast 3 times and the defenders does it so well that defuses it atleast 2 bombs of it.
In a round there's some situations that can happen:
• a player making a 10 kills spree.
• bombs planted before the 1st minute.
• defenders defusing it before the 1st minute.
My suggestion is to add some progressive achivements that can be unlocked by completing those situations.
By following the same GUI concept design I made one with similar design to show you what I expect if this is added.
https://i.imgur.com/0y0XL2g.png [Achievement if you are at Blue Team]
https://i.imgur.com/HYPmun7.png [Achievement if you are at Red Team]
Some of the possible achievements that can be unlocked!
• Defuse 50/100/250/... bombs.
• Plant 50/100/250/... bombs.
• Make a spree of 5/10/... in 1 side of the round.
• Make 20 kills in an entire round.
• Get 5 kills with a shotgun in a round.
• Get 5 kills with an smg in a round.
• Get 5 kills with a riffle in a round.
• Get 2 kills with a sniper in a round.
• Get 5 kills with a chainsaw in a round.
• Get 2 kills with explosions in a round.
• Win a round as attacker before the timmer reachs the 1'30 minutes of the round.
• Win a round as defender without letting the attackers team to plant the bomb.
• Get first blood in a round. (This might have a progress like plant/defuses)
And I'll let you to add achievements as you guys wish.
PD: If you will add a sound I suggest the XBOX 360 Achievement!
Thank you!- 2
-
Good to hear that, I suggested the Screwdriver because it's a tool which can be used to defuse a boom in real life xd
-
Hey, I would like to suggest to modify a little bit the script to change something which sometimes provokes a bug animation.
I'm not able to reproduce it because it's situational. The bug occurs when someone is doing the CPR animation, while the player is defusing and the animation is at the point where the skin is pushing the chest, and get shot by a shotgun, sometimes he doesn't gets knocked down. It's the same case if you got hit by an M4, it moves a little bit, and the animation restart instantly.
So my suggestion is to remove the defuse which now is being with the fist while pressing LMB, and add the screwdriver melee, which can be used as "defusal kit". Also to prevent a bug of animation, use the RMB to add an extra animation.- 2
[6-0 to TLA]Group A - The Carjacking Agency [VU#2] vs The Last Alliance
in Round 1
Posted
They can 15/16 GMT.