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Martyrdom

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Posts posted by Martyrdom


  1. uoolQPJ.png PqNDLXz.png

    Rob The Vehicle
     Championship '24 

    Rules and Information
     


     

    1. Basic Rules
    1.1 All the server rules still apply in the event.
    1.2 You can not register in an event server, you'll need to have your account registered and approved already.
    1.3 If you're banned or rpg-banned in the main server, your ban will not be lifted for an event.


    2. Server & Spawn Passwords
    2.1 Server will be locked with a different password every match. There will be spawn passwords for both teams.
    2.2 These passwords will be handed out to the captains by the staff.
    2.3 Do not share the passwords with anyone outside your team.


    3. Fairplay
    3.1 Wallglitch will be disabled and disallowed.
    3.2 Round time will be set to a constant duration of 6 minutes. Increment module will be disabled.
    3.3 Fair range to use RPG is considered > 24m. Please note that distance is instantaneously calculated from the position you fire your RPG.
    3.4 Upon close ranging with RPG, player will be banned from using the set for the next and rest of the current match. Duration will increase if repeatedly done.
     

    4. Match Conduction
    4.1 Two random bases will be announced to remain constant for every set of matches, one will be decided by a vote-ban system during the match to make a total of 6 rounds.
    4.2 For tiebreakers, extra (random) rounds will be played.
    4.3 Do not share the passwords with anyone outside your team.
     

    5. Limits and Warnings
    5.1 Ping and Jitter limits will be set to 350 and 40 respectively. You'll receive warnings upon hitting or crossing them.
    5.2 Server warns you for FPS drops instead of a specific value, if your FPS drop massively, you'll receive a warning.
    5.3 You will be kicked out of server if your warnings exceed the value of 4 per round. However, you can join the round again.

     

    6. Match Arrangement
    6.1 Team captains are required to show up a few minutes prior to the match.
    6.2 If a team fails to show up within 15 minutes of discussed time, the match will be given to the opponents. Match will be started if a part of team is present.
    6.3 If teams fail to arrange a match, match will be given to the one making more efforts. Weekends are preferred over weekdays.
    6.4 The maximum wait period between two consecutive rounds will be 3 minutes. 
    6.5 Deadlines will be announced individually for each set of matches.

     

    7. Team Formation
    7.1 Team must contain a minimum of 5 and a maximum of 9 (including substitutes) to be approved.
    7.2 Each participant needs to confirm their position on team's topic.
    7.3 If a team withdraws themselves once the championship has taken its toll, participants will be banned from participating in the next event.
    7.4 No participant will be allowed to play in the event under an aliased name.


     


    Last updated: 26th June, '21.
    * The staff reserves right to amend these rules at any time and without any prior notice..

    Changelog:

    Spoiler

    26th June
    - Increased maximum members limit to 9.
    - Increased ping limit to 350ms.
    - Decreased jitter limit to 40ms.

     

  2. Ok let's take a look at the evidence.

    The flicks as shown in the videos (0:20 and and 0:03) respectively where you aim at one direction but for some reason the bullets went to the walls is very similar to the aimlock that a few guys who recently got banned from a server and also from participating in Pakistan vs India were using which would also explain why you are suddenly so good with m4 in bursts. I at first would have dismissed this as being a sens change because I do that myself too at times but as shown in the videos these flicks are not normal, your m4 does not even turn in the direction the shots go as if it had a will of its own which it probably does thanks to that tool you are using as shown in this video PLUS the fact you already have a not so good history with hacking so what could make us doubt that you are already going back to the good ol' ways of using hacks?

    Waiting for your answer.

  3. Hello there. So first of all I'd like to begin with telling everyone to calm down and keep it civil while waiting for the results of this report which is what im going to disclose right now.

    Let's move on to the evidence itself submitted on the post. On the video that has been posted by vito we can see in normal speed that the behaviour shown by his flicks indeed looks hacky and suspicious a lot of us even had our doubts until we decided to investigate the video thoroughly we came to a handful of clues which made us lean towards denying this report which I will begin listing below:

     The flicks that were done here while at first sight indeed look suspicious as hell there's some logic to them. The 1st kill could have been done without much struggle if one is quite adept at handling M4 plus the fact the player in question (TheSkullCraCker) is a low pinger so it would not have taken much for a bullet to sync on his head instead of walking it off like most high pingers would have. Now we move on to the second kill which involves a high pinger ([VU]Lederhos) this one is a tricky one and it would have been hard to headshot him but the only exception to this case is the fact he was standing still as it was shown in the video so a few shots would have been enough to pop his head and everything is good so far until we come to the last kill which involves an average pinger ([VU]SMD) now this is where things get tricky but still there's still reasons as to why it could not have been hacking cuz as you can see he did a wide flick and it was mysteriously accurate indeed but if one slows down the video to 0.25 like he said we should have done you can see he at first aims and shoots at the wall cuz he overcompensated for that one then quickly corrects it and finally lands the shots on SMD's head which makes it very unlikely to have been done by an aimlock as it would have been sharper than that as for the missing spray which cannot be spotted even if the video gets slowed down... Unfortunately spectating is not the most reliable way to catch aimlockers as it does indeed skip some frames and the following happens: The guy in question sees everything fine on his screen for example: Does a 360 with stubby normally but on the other player's screen it looks like the guy is looking at one direction then suddenly he aims to the other direction which is what I and fellow administrators believe is what happened here.

    In conclusion: The video indeed looks quite suspicious but giving it some deep insight plus taking into account Gohan's defense which made some good points on his defense it's safe to say no tool usage was involved here and it was just the result of good aim + some extra good luck.

    Thanks for reporting vito but im afraid this is inconclusive evidence to say Gohan might have indeed use tools, feel free to report again once you have more solid evidence.

    Denied.

     

    • Winner 1
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