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MasterOz

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Everything posted by MasterOz

  1. Nice job! There are still sites which are in small interiors like the tool shop in Havana Hazard base. I hope you guys will make something out of it.
  2. This whole topic was meant to be created to clear out all the grudges, confusions regarding RPG and it's users. I hope we will come up with ways to counter it. Also, in teamwork there's no chance the RPG user can find his feets!
  3. RPG is going to be removed. And for the rest, let me clear all those confusions you have in your mind. First of all learn the context of what I am saying and then you can make something out of it. Not make unreal references which I didn't think in my own dreams that they could mean that way. RPG Kills : By RPG kills, I meant to say that RPG guy would face difficulty clearing out camps, finishing off players etc when opposition outnumbers at a certain situation of the map(mostly near CP). It being possible only if the team puts out good teamwork and outsmarts enemy RPG player.
  4. CS for sure is demolition gamemode but this server, this whole game named VC:MP has RPG as an important weapon. Although in CS, RPG may not be as effective as it is in VC:MP especially TDW, there are always ways to counter it. It just requires good teamworking, understanding and stuff and you will see rpg guy struggling to get kills. RPG wherever played is OP considering the user knows how to , exactly with M4,M6 players who are just distructive in their distance of fighting as RPG player in long distance. The point here I am trying to make is, the team can always focus on the RPG pla
  5. You can always distract RPG person by sticking with a gang and leading it to objectives, the players nearby will deflect RPG shots, etc and make him fail to disrupt the attack/defuse of the bomb site. Also, both sides can have RPG players sticking by their side, the best one will prevail and that's not a big deal. Players can also give a close check to the RPG player and follow him wherever he goes. + The set 3 becomes available after 2 minutes have passed by or attackers managed to plant the bomb. Also it has only 8 rounds of ammo and no such option to refill. It's already so nerfe
  6. Suggestion Header : The round doesn't ends when attackers get to blow the fuck out of a CP. Instead, it can be a best of three and the side winning almost 2 CP points wins. Arguments and Details : It's evident that there are bases in which CPs are either too close to the team spawn points and very far from the opponent's, making it totally biased towards a certain side. Example : Mall base in which CPs are very near to side spawn location and they can easily win the round. Whereas the time in which the opposite team decides which packs would suit themselves, bomb would ha
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