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Fortune

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Posts posted by Fortune

  1. TLA 3rd Anniversary Internal Clan War

    Hello fellow RTVians, we want to play an internal clan war among TLA in this server as we do not find any suitable server at this moment. Thanks!

     

    Team The Continental

    • Gohan (Captain)
    • Domek
    • Fortune
    • Masteroz
    • Gorcee
    • Fallen
    • Decent

    Team The High Table

    • Fulton (captain)
    • Juan
    • Hyperzon2
    • 4kumas
    • Freak
    • Raiden
    • Sanaullah


    Details
    Date: 24th December
    Time: 16 GMT

    Bases

    • 3 Bases each team. 6 in total
    • Randomly generated by staff

    Settings
    Maximum spawn limit: 7v7

    (please note that this is an internal clan war between TLA not a competitive one. so this number may increase/decrease based on available TLA members) let me know if we are also allowed to swap between available TLAs to keep the game balanced!
    Wallglitch: server default
    Round duration: default
    Spectators allowedno

    Limits
    Pingdefault
    FPS drop: default
    Jitterdefault
    Max warns before kickdefault

    Set Limits: default

  2. All sets should have their pros and cons in order to make them balanced and I think Ruger and Spas in the same weapon pack is not a bad choice in this Game mode since the objective is taking the car.
     

    On 11/11/2021 at 7:06 PM, Frozen said:

    As I have voted no for following reason: 

    Not everyone is good with ruger. Ruger is such weapon only those players can use who have good accuracy, since shooting moving target is almost hard for such weapon. I would suggest to keep the set. Spas and ruger set ain't bad. I myself have experienced many times with ruger lol. Its so bad at spray. 


    He's right at some point. Ruger has slow fire rate (that could be the major factor of why few people use it) and that is why I think most of it's shots do sync unlike M4, now I am not known to the rocket science behind vc:mp sync it is complicated but it appears like that.
     

    • Agree 2
  3. Regarding wallglitch,  is it completely disabled (includes rpg/nades AOE, and molotove fire that penetrate through walls) or are there exceptions? Plus, rpg reload timer would be default or modified?

     

  4. Personal Details
    Name: =TLA=Fortune
    E-mail address:  yousufx24@gmail.com
     

    Server Details
    Server Name: TLA Private lobby
    Port: 6969
    Playerslots: 100
    Gamemode Explanation:  Private lobby for TLA clan.

  5. 3 hours ago, Berkay Khan said:

    Possible but it's a tough ritual you need to go through, You will need to inhale juniper leaves and some more steps etc. Let me know if you wanna be converted to a shaman and best friends with spirits 😆


    I wish if i were spawned on earth back in 1259.

    Granted but you have contracted camp fever and chances of you are living are small and difficult.

    I wish Keanu Reeves had expressed his love to Sandra Bullock.
     

  6. Airstrike
    Players who achieve a ten-kill streak are given the ability to call in an airstrike to destroy their enemies directed through UAV. UAV will be available for purchase from the XP menu.  It will be deployed by pressing "tbd" hotkey.

    When players call in an airstrike, they must select a target checkpoint. Explosives will be deployed on the selected area within few seconds (a sound of similar to jets should be played to alert the players), although the bombs will less damage enemies outside the line of attack. Once dropped, it becomes exceptionally hard to survive the airstrike. It may kill the deploy'er as well inside the danger zone but will not affect it's team. As the airstrike will kill the players accidentally if they are danger close.

    Airstrikes cannot be called in while another airstrike is in progress, regardless if the airstrike was called by teammates or enemies. Airstrikes won't damage or destroy bombs.

    The precision airstrike is much weaker than the site bomb, it will create a lethal explosion which kills the player in the danger zone (same radius as RPG/nade). It only drops a couple of bombs as opposed to the latter, so only a direct hit will kill enemies. Staying under shelter will generally protect a target from the bombardment, and enemies will be notified of an incoming airstrike. Kills gained by airstrikes will not be counted for next (life's) streak.

    If this pleases you, we will further discuss how should the UAV, deployment of Airstrike should work.

     

     

    • Disagree 1
  7. Good base but not for the attackers. You spawn at a ground, the defenders usually spam bullets at the spawn position or near it. So I think a little cover for the attackers, a wall, for example, can make it balance. Where the attackers will spawn behind it and don't get killed nearby spawn position. The defenders already have the advantage of being above the hill.  Attackers have to go to up wards or miles away to get cover from the bullets and to kill them.

    Also, I think this base defenders have high advantage, actually it can be crossed once any of the respective teams camps at the checkpoints, it's harder for the opponent to enter it or dodge spaz bullets. So I think, not only for this base, but also for others there should be at least two ways of entering the CP. I have a solution which you may like but that's for another topic.

    Thanks
     

     

     

    • Winner 1
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