Exterminator Posted December 4, 2020 Share Posted December 4, 2020 I had a suggestion for giving the defenders a little advantage . If something like defusal kit can be added which can be purchased with XP . Cost can be 40 or 50 XP . Like it usually takes 10 seconds to defuse the bomb , Defusal kit will take 5 seconds to defuse . What do you guys think? Quote Link to post Share on other sites
Rift_Walk3R Posted December 4, 2020 Share Posted December 4, 2020 I like the idea but 10XP is a little too cheap for a power-up like that. 20 XP maybe? Or 30 to make it more challenging? Quote Link to post Share on other sites
Pavonis Posted December 4, 2020 Share Posted December 4, 2020 I think it would bring more challenge but it should be more expensive so that people just dont get it easily. 40 EXP would be good, it's not really that hard to earn EXP. Quote Link to post Share on other sites
Spiller Posted December 4, 2020 Share Posted December 4, 2020 Need to consider the factor that attacking is already very hard. This would make it even harder. If it feels attacking has been overnerfed in SqMod, then yeah. Quote This signature changes every refresh. Complete gallery. Link to post Share on other sites
Gohan. Posted December 4, 2020 Share Posted December 4, 2020 (edited) Take in mind that switching sides can be purchased from both teams, (40 xp). A good move by the defenders will result in time that the attackers will lose, a defusal kit must cost equal or more than just 40xp. In the next version the "screwdriver" will be added, animation issues will be patched. As you may know, planting animation does stop when you get knocked down, and actually you can jump while defusing, that means that sometimes you can prevent that knock, by following this situation, less than 7/6 seconds will result in an assured defuse. If this is added as pavonis said, It should cost more than just 40 xp, a defusal kit must be used in the lastest minutes of the round. As an exception it can be "enabled" when the attackers have planted the bomb and the defenders have 30 seconds to defuse it, not in situations like first plants when the bomb have to be defused in 50 seconds. Edited December 4, 2020 by Gohan. Quote Link to post Share on other sites
Fortune Posted December 5, 2020 Share Posted December 5, 2020 (edited) Why not something like this, the more bombs have been defused the shorter the time it will take to defuse other bombs in a round? Min: 5 secs Edited December 5, 2020 by Luchgox24 Quote Link to post Share on other sites
Pavonis Posted December 5, 2020 Share Posted December 5, 2020 4 hours ago, Luchgox24 said: Why not something like this, the more bombs have been defused the shorter the time it will take to defuse other bombs in a round? Min: 5 secs Lol na, it will make for attackers to win even more complicated. Quote Link to post Share on other sites
Fortune Posted December 5, 2020 Share Posted December 5, 2020 1 hour ago, Pavonis said: Lol na, it will make for attackers to win even more complicated. That's the thing. That's when they will start playing 'objectively', same goes for the defenders. Quote Link to post Share on other sites
Spiller Posted December 5, 2020 Share Posted December 5, 2020 19 hours ago, Spiller said: Need to consider the factor that attacking is already very hard. This would make it even harder. If it feels attacking has been overnerfed in SqMod, then yeah. I just realized this is wrong lol. It's defending which is hard. Also I don't know how much of a nerf would it feel to players while playing actual rounds in SqMod. Because the time given for defusal per bomb plant will increase instead of decreasing in those updates (apart from other nerfs). I'll see to it. If there feels a need to balance it out. We can employ this kit for sure. Quote This signature changes every refresh. Complete gallery. Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.